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Plays Great. Less Filling
 The Omni System is Morrigan Press' new rules-lite roleplaying game engine used to power RPGs that range from traditional fantasy, modern horror, super heroes, post-apocalytptic, Sci-fi, espionage and more. Affordably priced so all gamers can afford to play, the Omni System provides the tools for years of roleplaying fun.
Inspired by the system orignally designed for the Talislanta Fantasy Roleplaying Game, Omni puts an emphasis on the social aspects of roleplaying with less reliance on tomes of rules for every gritty detail. One unified mechanic is used for all resolution be that combat, skill use, magic or even psionics. In fact, once the basics are mastered, players and GMs should be able to play entire games without the need to open the core rule book.
Designed to be a toolkit and framework for gamemasters who want the freedom and flexibility to play a game their way, the Omni System is constatntly being expanded with new genre specific sourcebooks and new campaign worlds to explore.
All Omni System games require only a single twenty-sided die, some paper and a pencil to play. So whether you want to play an mighty dwarven warrior, a shifty hacker, a powerful superhero or a starship captain, the Omni System is the RPG system for you. Play great. Less filling.
The Terran Trade Authority RPG
SKU: MOG 1410
MSRP: $29.99 ($18.00 ebook)
Page Count: 416
Authors: Scott Agnew & Jeff Lilly with Stewart Cowley
ISBN:978-0-9780151-1-4

The Terran Trade Authority RPG brings to life the exciting and engaging SciFi universe made famous by Stewart Cowley in his classic series of pictorial books that began in 1978 with Spacecraft 2000 to 2100 AD.
This classic series has been resurrected with a brand new series of TTA handbooks including this, the TTA RPG. At long last fans of the series can explore the exotic worlds of the TTA universe from the war ravaged surface of Proxima I to the ocean planet of Alpha B3. Keep the law as a FLEA Agent, discover new opportunites in fledgling interstellar colonies or open new trade routes for luxury goods from Alpha Centauri ? the choice is yours.
The Terran Trade Authority RPG uses the Omni System mechanics but is a complete game unto itself. Only a single twenty-sided die is required to play (the Omni System core book is not required).
Available Electronically Now
Print Version Soon
Omni System - Core Rules
SKU: MOG 1400
MSRP: $19.99
Page Count: 160
Authors: Scott Agnew & Aaron Dembski-Bowden
ISBN:0-9737249-9-4

The Omni System Core book contains all the basic rules and mechanics required to play. Designed to be a toolkit and framework for gamemasters who want the freedom and flexibility to play a game their way, the Omni System Core book shows players and gamemasters how to design a character and run a game. Included are rules for combat and skill use, dozens of Talents for you character, a dynamic and flexible magic and psionic system, sample equipment, weapons and armor and a chapter with tips and tricks for GMs. Gamers can use this book to build their own unique game worlds or expand even further with one of the genre or campaign world sourcebooks designed for use with the Omni System.
Available Electronically Now
Print Version Available Now. Order Omni System
The Darkness
SKU: MOG 1407
MSRP: $24.99 ($12.50 electonically)
Page Count: 128 pages
Authors: Various
ISBN: 0-9739323-8-4

At a crossroads of the lower planes, past the ancient portal called the Threshold and its twin stone guardians, lies The Darkness. It is a grim and foreboding place of otherworldly aspect, where rivers of molten iron flow across a desolate landscape of smoldering plains, virulent swamps, and forests of pale deadwood trees. By day, a black sun casts dark shadows over the region. By night, the sun sets, and the land is lit by the wan light of distant stars, moons, and suns.
Welcome to the dark side; welcome to The Darkness: An eerie twilight world inhabited by Tarteran demon hunters, Ebonite soul traders, merciless Brood reapers, and many other terrifying and mysterious denizens of the lower planes.
The Darkness requires the use of the Omni System core book and can be played as a stand-alone dark fantasy game or it can be used as an add-on to other Omni System games such as Atlantis: The Second Age.
Available Electronically Now
Available January 2006. Preorder Now
Eco
SKU: MOG 1402
MSRP: $19.99
Page Count: 96 pages
Authors: Scott Agnew
ISBN: TBA
Born to be wild!!
Welcome to the world of eco. Does it look familiar? It should because it is our own world. A world of urban sprawl, of rows of suburban houses, of shopping malls and of factories. Except in eco, our pets and the wildlife both in, and around our cities are not mindless beasts. Some are as intelligent as you or I and they live in a secret world beyond notice of humanity. Players take on the roles of various animals from domestic cats and dogs to squirrels, owls, raccoons and even bears.
Characters in eco will be called upon by Gaia, the spirit of mother nature, to right wrongs and save their fellow animals from harm. Humanity can sometimes be a foe but can also be a friend in eco. Animal characters have a variety of special Talents that will aid them in their quests where they often must perform heroic deeds under the notice of humanity.
Designed with children in mind eco is an easy to understand RPG that can be used to introduce the young to the hobby. At the same time, more mature gamers will find eco an interesting diversion from the traditional fare of fantasy, horror and sci-fi.
Available: January 2006. Preorder Now
Check out the eco sampler PDF.
Ronin
SKU: MOG 1404
MSRP: $19.99
Page Count: 128 pages
Authors: Scott Agnew, TBA
ISBN: TBA

Set in the period that saw the rise of the Tokugawa Shogunate, Ronin as an RPG of Japanese history; of bushido and betrayal. Players may play as one of the many Ronin Samurai roaming Japan during this time of upheaval or could play shadowy Ninja, crafty merchants, seductive geisha or warrior monks. Find and fight for a new Daimyo or carve out a province of your own, the choice is up to you. Ronin is designed to be played in multiple ways. Creatures of legend and magic can stay as legend to play a purely historical game or they can come to life giving the game an exotic fantasy theme.
Available March 2005.
SteamWorks
SKU: MOG 1405
MSRP: $19.99
Authors: Ed Dorner Jr.
ISBN: TBA
As I sit here at my desk, hands numbed by the pains of time, I ponder a question, my brethren. Have we, like so many now say, failed in the eyes of Primus? For if not, what has drawn us to this precipitous edge which we, both body and immortal soul, now stand upon? Yet there are those amongst the peoples outside of Sanctus (and even some within) who would say we stand upon the edge of a glorious new age. This paper is written both to examine the falsehoods of this statement and to shed light upon the true nature of our dilemma.
While it is true that my eyesight has dimmed with age, I find it difficult to think that any could not have seen the devastation wrought by the Successor Wars. Those of you who have known naught in your life but that strife may find it hard to believe that once, not so long ago, Old Thelacia stood a bountiful land and the beautiful capital of these once-proud lands. My aged eyes dim more so with the tears I continue to shed for that loss.
My memories of a happier time also recall skies that were not choked with the filth of Industry and dotted with those infernal dirigibles; where honest beasts were used for transportation rather than these Primus-forsaken "motorcarriages" belching out their poisons and making the air thick with their racket; where honest men did battle with their strong right arms, a good sword, and the will of Primus to guide them; where the Inhumans were brought to Faith and truth; where once the words of Primus were respected and feared rather than questioned. Yes, all of these things and more are the truths of where our "Golden Age" lies - in the ashes of the Empire."
Coming March 2006.
Unhallowed
SKU: MOG 14058
MSRP: $24.99
Authors: Rucht Lilavivat
ISBN: 0-9739323-7-6

A horror sourcebook for the Omni System. Edge horror is a genre of horror that relatively new. This genre relies more on style and presentation to define it rather than subject matter or theme. It emphasizes vivid imagery and a focus on small details. It relies on an iceberg method of horror, only showing the audience enough of something to make it terrifying. Fiction or movies of this genre are works of high-tension, where a constant level of threat or mistrust pervades the scene. Finally, edge horror is primarily about real people and the way they interact with each other.
A prime example of edge horror would be the film The Ring. Throughout either
movie, it’s the small details that are the most horrifying. The image of a single
book, or a pail of water can be used to evoke feelings of dread and terror.
Something as simple as a ladder propped up against a wall is just as threatening
to participants in the story as any demon or wraith. More importantly, The Ring is
really about the struggle of different characters thrown together in an
extraordinary circumstance.
Edge horror is:
- Focusing on small, vivid images instead of the whole scene
- A slow, building of tension, rather than lots of action
- Not afraid to use violence or gore, but never just for the sake of it
- A very personal story, rather than one that is epic in scope
- A place where depravity and terror live and breathe
Because edge horror is defined more by style than anything else, it often crosses
genres. It has courted Lovecraftian horror as well as more traditional Gothic
horror. Just about any kind of horror story can be viewed through the edge horror
lens.
Coming March 2006.
Revolution
SKU: MOG 1403
MSRP: $19.99
Page Count: 128 pages
Authors: Scott Agnew, Alison J. Menard
ISBN: TBA
"What happened to the world? We thought we had it good. Land of the free and home of the brave. Yeah right! 9/11 may have have opened our eyes and shown us that we are not invulnerable but where did we go from there. Ten years after that September day in 2001 look at where we are: an unelected administration into an unprecedented fourth term in office, American corporations actually running foreign governments, armed mercenaries patrolling our own neighborhoods, all of Bolivarian Latin America is ready to descend on us and our government continues to tell us everything is ok. If ever there was time for revolution its now! Our government has gone from bad to worse and has abandoned the principles on which this country was founded. We cannot allow the fascists to rule our nation. Fight the power!"
Revolution is a controversial new Omni System RPG. Building on current events, it takes the player into a frightening world of the near future, where fascism has seemingly taken hold and the United States has descended into a corporate run, corrupt regime. Abandoned by her once loyal allies, the US now teeters on the edge. Will it descend further into fascism or can patriots fight the mighty power of the government and corporations to return the proud nation to a land of freedom and justice for all.
Available April 2006. Preorder Now
Immortal
SKU: MOG 1401
MSRP: $24.99
Page Count: 160 pages
Authors: Aaron Dembski-Bowden
ISBN: TBA

History and mythology clash on many of the world’s monster stories. Just as a shard of truth can exist within a web of lies, misinterpretation can make a falsehood out of a very real evil. One such evil are the Deathless. In the Far East, they have been called the Jiangshi. In Ancient Greece they were the Lamiae, the Strigoi, and the Vrykolakas. The Babylonians knew them as Ekimmu, and the Indians feared the demons known as the Baital. Among their own kind, they are the Deathless. Vampires.
Bound to stalk the cities after the sun has set, and cursed from an ancient age to seek the blood of mortals – it is time for the living dead to come out from the shadows and find their place in the nights of the modern world.
Immortal: a game of urban hunters and cold-hearted passion.
Available May 2006. Preorder Now
© Copyright 2004-2005 Morrigan Press Inc. All rights reserved.
'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20.Licenses.
The Talislanta game and fanatsy world are the creations of Stephan Michel Sechi. Talislanta is a trademark of SMS and is used by Morrigan Press under authorization. All rights reserved.
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